Back into gamedev.

Handling some very basic movement.
Handling some very basic movement.

Getting back into doing some game development during my free time. Here’s just some very basic movement going on. It was pretty quick to get up and running because I made use of an existing InputController.cs script that I had lying around from a previous game. Really glad that the script was set up to be modular, so it was pretty much a case of dragging and dropping the script onto the player character and everything was working.

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