I’ve been relying on physics engines like Box2D and Unity in-built physics for quite a long time now. However, since what I’m working on is pretty lightweight, I felt that adding rigidbodies and colliders was a little overkill for what Continue reading Collision Detection (Without Physics)
Tinkering around a little more with the prototype I got up and running yesterday. This time a little more complicated things going on. Objects are located on various tile positions. Objects can be stacked on top of one another. For Continue reading Draw Orders
Getting back into doing some game development during my free time. Here’s just some very basic movement going on. It was pretty quick to get up and running because I made use of an existing InputController.cs script that I had Continue reading Back into gamedev.